/**
*	PhysicsEvent
*	@author 	Liam O'Donnell 2008-04-09
**/

package com.spikything.pants3d.events {
	
	import flash.events.Event;

	public class PhysicsEvent extends Event {
		
		public static const HIT_WALL 	:String = "PhysicsEvent_HIT_WALL";
		public static const COLLISION 	:String = "PhysicsEvent_COLLISION";
		public var 			data 		:Object;
		
		public function PhysicsEvent (type:String, data:Object=null) {
			super(type);
			this.data = data;
		}
		
	}
	
}